Treatment of multibody interactions in molecular simulations of systems with general bond networks

Robert E. Tuzun, Donald W. Noid, Bobby G. Sumpter

Research output: Contribution to journalArticlepeer-review

12 Scopus citations

Abstract

One of the most formidable difficulties in the computer programming of molecular simulations is the sometimes complicated bookkeeping required for keeping track of internal coordinates and their derivatives. A completely general method for keeping track of stretch (two-body), bend (three-body), and torsion, wag, and other four-body interactions for ANY bond network is presented. Computer code using this method for calculating internal coordinates and their derivatives can be used for completely different types of bond networks, no matter how complex, with little or no modification. The method is designed to incorporate recent improved formulas for calculating internal coordinates and their derivatives to ensure the most optimal calculation sequence.

Original languageEnglish
Pages (from-to)1513-1522
Number of pages10
JournalJournal of Computational Chemistry
Volume18
Issue number12
DOIs
StatePublished - Sep 1997

Keywords

  • General bond network
  • Geometric statement function
  • Internal coordinates
  • Molecular simulation
  • Polymer

Fingerprint

Dive into the research topics of 'Treatment of multibody interactions in molecular simulations of systems with general bond networks'. Together they form a unique fingerprint.

Cite this