@inproceedings{cf0c3f1c76d0464c9255fb3732db1784,
title = "Towards a comprehensive simulator for public speaking anxiety treatment",
abstract = "Public speaking anxiety (PSA) is often cited as the most common social phobia. Virtual reality enables us to overcome PSA with life-like scenarios. This paper first reviews the state-of-the-art in virtual environments as an emerging treatment for public speaking anxiety and presents a comprehensive Virtual Environment (VE). In most of the studies there is a lack in the inclusion of physical and vocal cues. Physical and vocal cues generated by the audience are crucial contributors to PSA. We design a virtual auditorium with an audience exhibiting these physical and vocal cues; a comprehensive VE, helping overcome PSA. Additionally, participants are subjected to the three phases of speech: Anticipation, Performance and Recovery [Cornwell et al. in Biol Psychiatry 59(7):664–666, 2006 1]. The resulting simulator can then be used for training and eventual treatment of PSA in addition to being used as a tool for identifying cues to which speakers are more sensitive to.",
keywords = "Physical cues, Public speaking anxiety, Virtual audience, Virtual environments, Vocal cues",
author = "Esin S{\"o}yler and Chathika Gunaratne and Akba{\c s}, {Mustafa İlhan}",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing Switzerland 2017.; International Conference on Digital Human Modeling and Simulation, 2016 ; Conference date: 27-07-2016 Through 31-07-2016",
year = "2017",
doi = "10.1007/978-3-319-41627-4_18",
language = "English",
isbn = "9783319416267",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Verlag",
pages = "195--205",
editor = "Duffy, {Vincent G.}",
booktitle = "Advances in Applied Digital Human Modeling and Simulation - Proceedings of the AHFE International Conference on Digital Human Modeling and Simulation, 2016",
}