Tetrahedral projection using vertex shaders

B. Wylie, K. Moreland, L. A. Fisk, P. Crossno

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

57 Scopus citations

Abstract

Projective methods for volume rendering currently represent the best approach for interactive visualization of unstructured data sets. We present a technique for tetrahedral projection using the programmable vertex shaders on current generation commodity graphics cards. The technique is based on Shirley and Tuchman's Projected Tetrahedra (PT) algorithm and allows tetrahedral elements to be volume scan converted within the graphics processing unit. Our technique requires no pre-processing of the data and no additional data structures. Our initial implementation allows interactive viewing of large unstructured datasets on a desktop personal computer.

Original languageEnglish
Title of host publicationProceedings - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics 2002, VolVis 2002
EditorsStephen N. Spencer
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages7-12
Number of pages6
ISBN (Electronic)0780376412, 9780780376410
DOIs
StatePublished - 2002
Externally publishedYes
EventIEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002 - Boston, United States
Duration: Oct 28 2002Oct 29 2002

Publication series

NameProceedings - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics 2002, VolVis 2002

Conference

ConferenceIEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002
Country/TerritoryUnited States
CityBoston
Period10/28/0210/29/02

Keywords

  • I.3.3 [Computer Graphics: Picture/Image Generation - display algorithms
  • I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling
  • I.3.8 [Computer Graphics]: Applications
  • PC graphics hardware
  • direct volume rendering
  • projection volume rendering
  • volume scan conversion

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