Perception-based 3D triangle mesh segmentation using fast marching watersheds

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170 Scopus citations

Abstract

In this paper, we describe an algorithm called Fast Marching Watersheds that segments a triangle mesh into visual parts. This computer vision algorithm leverages a human vision theory known as the minima rule. Our implementation computes the principal curvatures and principal directions at each vertex of a mesh, and then our hill-climbing watershed algorithm identifies regions bounded by contours of negative curvature minima. These regions fit the definition of visual parts according to the minima rule. We present evaluation analysis and experimental results for the proposed algorithm.

Original languageEnglish
Pages (from-to)II/27-II/32
JournalProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Volume2
StatePublished - 2003
Event2003 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, CVPR 2003 - Madison, WI, United States
Duration: Jun 18 2003Jun 20 2003

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