TY - GEN
T1 - Long-term simulations of beam-beam dynamics on GPUS
AU - Terzić, B.
AU - Arumugam, K.
AU - Majeti, R.
AU - Cotnoir, C.
AU - Stefani, M.
AU - Ranjan, D.
AU - Zubair, M.
AU - Godunov, A.
AU - Morozov, V.
AU - Zhang, H.
AU - Lin, F.
AU - Roblin, Y.
AU - Nissen, E.
AU - Satogata, T.
N1 - Publisher Copyright:
© 2017 CC-BY-3.0 and by the respective authors
PY - 2017/7
Y1 - 2017/7
N2 - Future machines such as the electron-ion colliders (JLEIC), linac-ring machines (eRHIC) or LHeC are particularly sensitive to beam-beam effects. This is the limiting factor for long-term stability and high luminosity reach. The complexity of the non-linear dynamics makes it challenging to perform such simulations which require millions of turns. Until recently, most of the methods used linear approximations and/or tracking for a limited number of turns. We have developed a framework which exploits a massively parallel Graphical Processing Units (GPU) architecture to allow for tracking millions of turns in a symplectic way up to an arbitrary order and colliding them at each turn. The code is called GHOST for GPU-accelerated High-Order Symplectic Tracking. As of now, there is no other code in existence that can accurately model the single-particle non-linear dynamics and the beam-beam effect at the same time for a large enough number of turns required to verify the long-term stability of a collider. Our approach relies on a matrix-based, arbitrary-order, symplectic particle tracking for beam transport and the Bassetti-Erskine approximation for the beam-beam interaction.
AB - Future machines such as the electron-ion colliders (JLEIC), linac-ring machines (eRHIC) or LHeC are particularly sensitive to beam-beam effects. This is the limiting factor for long-term stability and high luminosity reach. The complexity of the non-linear dynamics makes it challenging to perform such simulations which require millions of turns. Until recently, most of the methods used linear approximations and/or tracking for a limited number of turns. We have developed a framework which exploits a massively parallel Graphical Processing Units (GPU) architecture to allow for tracking millions of turns in a symplectic way up to an arbitrary order and colliding them at each turn. The code is called GHOST for GPU-accelerated High-Order Symplectic Tracking. As of now, there is no other code in existence that can accurately model the single-particle non-linear dynamics and the beam-beam effect at the same time for a large enough number of turns required to verify the long-term stability of a collider. Our approach relies on a matrix-based, arbitrary-order, symplectic particle tracking for beam transport and the Bassetti-Erskine approximation for the beam-beam interaction.
UR - http://www.scopus.com/inward/record.url?scp=85119693573&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85119693573
T3 - IPAC 2017 - Proceedings of the 8th International Particle Accelerator Conference
SP - 3918
EP - 3920
BT - IPAC 2017 - Proceedings of the 8th International Particle Accelerator Conference
PB - Joint Accelerator Conferences Website - JACoW
T2 - 8th International Particle Accelerator Conference, IPAC 2017
Y2 - 14 May 2017 through 19 May 2017
ER -