TY - GEN
T1 - Location-based social simulation
AU - Kavak, Hamdi
AU - Pfoser, Dieter
AU - Kim, Joon Seok
AU - Wenk, Carola
AU - Crooks, Andrew
AU - Züfle, Andreas
N1 - Publisher Copyright:
© 2019 Association for Computing Machinery.
PY - 2019/8/19
Y1 - 2019/8/19
N2 - Location-based social networks (LBSNs) have been studied extensively in recent years. However, utilizing real-world LBSN datasets in such studies has severe weaknesses: sparse and small datasets, privacy concerns, and a lack of authoritative ground-truth. Our vision is to create a large scale geo-simulation framework to simulate human behavior and to create synthetic but realistic LBSN data that captures the location of users over time as well as social interactions of users in a social network. While existing LBSN datasets are trivially small, such a framework would provide the first source of massive LBSN benchmark data which would closely mimic the real world, containing high-fidelity information of location, and social connections of millions of simulated agents over several years of simulated time. Therefore, it would serve the research community by revitalizing and reshaping research on LBSNs by allowing researchers to see the (simulated) world through the lens of an omniscient entity having perfect data. These evaluations will guide future research enabling us to develop solutions to improve LBSN applications such as user-location recommendation, friend recommendation, location prediction, and location privacy.
AB - Location-based social networks (LBSNs) have been studied extensively in recent years. However, utilizing real-world LBSN datasets in such studies has severe weaknesses: sparse and small datasets, privacy concerns, and a lack of authoritative ground-truth. Our vision is to create a large scale geo-simulation framework to simulate human behavior and to create synthetic but realistic LBSN data that captures the location of users over time as well as social interactions of users in a social network. While existing LBSN datasets are trivially small, such a framework would provide the first source of massive LBSN benchmark data which would closely mimic the real world, containing high-fidelity information of location, and social connections of millions of simulated agents over several years of simulated time. Therefore, it would serve the research community by revitalizing and reshaping research on LBSNs by allowing researchers to see the (simulated) world through the lens of an omniscient entity having perfect data. These evaluations will guide future research enabling us to develop solutions to improve LBSN applications such as user-location recommendation, friend recommendation, location prediction, and location privacy.
KW - Agent-based simulation
KW - Data generator
KW - Human behavior
KW - Location-based social network
KW - Spatial network
UR - http://www.scopus.com/inward/record.url?scp=85071629371&partnerID=8YFLogxK
U2 - 10.1145/3340964.3340995
DO - 10.1145/3340964.3340995
M3 - Conference contribution
AN - SCOPUS:85071629371
T3 - ACM International Conference Proceeding Series
SP - 218
EP - 221
BT - Proceedings of the 16th International Symposium on Spatial and Temporal Databases, SSTD 2019
PB - Association for Computing Machinery
T2 - 16th International Symposium on Spatial and Temporal Databases, SSTD 2019
Y2 - 19 August 2019 through 21 August 2019
ER -