Abstract
A model for the human visual system (HVS) is an important component of many halftoning algorithms. Using the iterative direct binary search (DBS) algorithm, we compare the halftone texture quality provided by four different HVS models that have been reported in the literature. Choosing one HVS model as the best for DBS, we then develop an approximation to that model which significantly improves computational performance while minimally increasing the complexity of the code. By varying the parameters of this model, we find that it is possible to tune it to the gray level being rendered, and to thus yield superior halftone quality across the tone scale. We then develop a dual-metric DBS algorithm that effectively provides a tone-dependent HVS model without a large increase in computational complexity.
Original language | English |
---|---|
Pages (from-to) | 258-269 |
Number of pages | 12 |
Journal | IEEE Transactions on Image Processing |
Volume | 11 |
Issue number | 3 |
DOIs | |
State | Published - Mar 2002 |
Externally published | Yes |
Keywords
- Digital halftoning
- Error metrics
- Human visual system model
- Nonlinear optimization
- Printing