Abstract
A model for the human visual system (HVS) is an important component of many halftoning algorithms. Using the iterative direct binary search (DBS) algorithm, we compare the halftone texture quality provided by four different HVS models that have been reported in the literature. Choosing one HVS model as the best for DBS, we then develop an approximation to that model which significantly improves computational performance while minimally increasing the complexity of the code. By varying the parameters of this model, we find that it is possible to tune it to the gray level being rendered, and to thus yield superior halftone quality across the tone scale. We then develop a dual-metric DBS algorithm that effectively provides a tone-dependent HVS model without a large increase in computational complexity.
Original language | English |
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Pages (from-to) | 422-437 |
Number of pages | 16 |
Journal | Proceedings of SPIE - The International Society for Optical Engineering |
Volume | 4300 |
DOIs | |
State | Published - 2001 |
Externally published | Yes |
Event | Color Imaging: Device-Independent Color, Color Hardcopy, and Graphic Arts VI - San Jose, CA, United States Duration: Jan 23 2001 → Jan 26 2001 |
Keywords
- DBS
- Digital halftoning
- Electronic imaging
- Human vision
- Model-based