Immersive simulator for fluvial combat training

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper presents a simulator's development. Its objective consists in training Colombian Navy soldiers. This device has three subsystems: A mobile platform, a graphical interface and a shooting device. The first was constructed by the connection of two linear actuators to a seat shaped, single user platform with two rotations over the horizontal axes. These actuators are activated by servomotors that are connected to a motion controller. Furthermore, the graphical interface permits the visualization of a realistic three dimensional world composed by a river, a firearm over a moving boat, targets and natural elements over the riversides. The software has the option of stereoscopic view and captures the shots provided by the third subsystem. The shooting device is the result of combining encoders with a cardan-type joint. It allows the aim movement in elevation and azimuth coordinates. Finally, preliminary tests of its potential use were conducted with satisfactory results.

Original languageEnglish
Title of host publicationAdvances in Visual Computing - 4th International Symposium, ISVC 2008, Proceedings
Pages1018-1027
Number of pages10
EditionPART 1
DOIs
StatePublished - 2008
Event4th International Symposium on Visual Computing, ISVC 2008 - Las Vegas, NV, United States
Duration: Dec 1 2008Dec 3 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume5358 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference4th International Symposium on Visual Computing, ISVC 2008
Country/TerritoryUnited States
CityLas Vegas, NV
Period12/1/0812/3/08

Keywords

  • Assault
  • Dynamic Simulation
  • Firearm
  • Fluvial
  • Immersive Simulation
  • Shooting Training

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