TY - GEN
T1 - Immersive simulator for fluvial combat training
AU - Hincapié Ossa, Diego A.
AU - Ordóñez Medina, Sergio A.
AU - Rodríguez, Carlos Francisco
AU - Hernández, José Tiberio
PY - 2008
Y1 - 2008
N2 - This paper presents a simulator's development. Its objective consists in training Colombian Navy soldiers. This device has three subsystems: A mobile platform, a graphical interface and a shooting device. The first was constructed by the connection of two linear actuators to a seat shaped, single user platform with two rotations over the horizontal axes. These actuators are activated by servomotors that are connected to a motion controller. Furthermore, the graphical interface permits the visualization of a realistic three dimensional world composed by a river, a firearm over a moving boat, targets and natural elements over the riversides. The software has the option of stereoscopic view and captures the shots provided by the third subsystem. The shooting device is the result of combining encoders with a cardan-type joint. It allows the aim movement in elevation and azimuth coordinates. Finally, preliminary tests of its potential use were conducted with satisfactory results.
AB - This paper presents a simulator's development. Its objective consists in training Colombian Navy soldiers. This device has three subsystems: A mobile platform, a graphical interface and a shooting device. The first was constructed by the connection of two linear actuators to a seat shaped, single user platform with two rotations over the horizontal axes. These actuators are activated by servomotors that are connected to a motion controller. Furthermore, the graphical interface permits the visualization of a realistic three dimensional world composed by a river, a firearm over a moving boat, targets and natural elements over the riversides. The software has the option of stereoscopic view and captures the shots provided by the third subsystem. The shooting device is the result of combining encoders with a cardan-type joint. It allows the aim movement in elevation and azimuth coordinates. Finally, preliminary tests of its potential use were conducted with satisfactory results.
KW - Assault
KW - Dynamic Simulation
KW - Firearm
KW - Fluvial
KW - Immersive Simulation
KW - Shooting Training
UR - https://www.scopus.com/pages/publications/68649112573
U2 - 10.1007/978-3-540-89639-5_97
DO - 10.1007/978-3-540-89639-5_97
M3 - Conference contribution
AN - SCOPUS:68649112573
SN - 3540896384
SN - 9783540896388
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 1018
EP - 1027
BT - Advances in Visual Computing - 4th International Symposium, ISVC 2008, Proceedings
T2 - 4th International Symposium on Visual Computing, ISVC 2008
Y2 - 1 December 2008 through 3 December 2008
ER -