Abstract
An unstructured mesh generation method is described that uses a hierarchical tree structure and recursive cell subdivision to discretize regions around complicated geometries. The method employs a volume-to-surface approach, starting with a Cartesian-aligned and hexahedral-shaped root cell. Recursive subdivision is then used to resolve geometric features. Multiple element shapes are employed, but hexahedral-shaped elements are preferred. Body-conforming meshes are produced and viscous-type spacing is achievable near surfaces. A unique multigrid smoothing strategy is employed to produce high quality elements. Solution based mesh adaptation is also possible and is demonstrated on a two-dimensional example problem.
| Original language | English |
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| Pages | 5972-5982 |
| Number of pages | 11 |
| State | Published - 2004 |
| Externally published | Yes |
| Event | 42nd AIAA Aerospace Sciences Meeting and Exhibit - Reno, NV, United States Duration: Jan 5 2004 → Jan 8 2004 |
Conference
| Conference | 42nd AIAA Aerospace Sciences Meeting and Exhibit |
|---|---|
| Country/Territory | United States |
| City | Reno, NV |
| Period | 01/5/04 → 01/8/04 |