TY - GEN
T1 - Force on force simulation that provides facility stability analysis
AU - Lake, J. E.
AU - Sanders, R. L.
PY - 2007
Y1 - 2007
N2 - The following describes a methodology for preparing a force on force simulation that takes into account the status of the target's environment and the primary objective of combative forces to disrupt the day to day operations of industrial, nuclear, or research facilities. Using virtual simulation technologies, coupled with fast facility vulnerability codes, we propose an immersive environment for the training of security personal such that the effect of explosions or small arms fire on the environment is taken into account. Using this methodology will not only provide a greater insight into the components of interest for disruptive forces, but also help security forces be aware of the facility's essential and non-essential equipment. In this paper, we propose utilizing the Epic Game's Unreal Engine 2 coupled with Oak Ridge National Laboratory's Visual Interactive Site Analysis Code to provide the necessary tools to make such an immersive training environment possible.
AB - The following describes a methodology for preparing a force on force simulation that takes into account the status of the target's environment and the primary objective of combative forces to disrupt the day to day operations of industrial, nuclear, or research facilities. Using virtual simulation technologies, coupled with fast facility vulnerability codes, we propose an immersive environment for the training of security personal such that the effect of explosions or small arms fire on the environment is taken into account. Using this methodology will not only provide a greater insight into the components of interest for disruptive forces, but also help security forces be aware of the facility's essential and non-essential equipment. In this paper, we propose utilizing the Epic Game's Unreal Engine 2 coupled with Oak Ridge National Laboratory's Visual Interactive Site Analysis Code to provide the necessary tools to make such an immersive training environment possible.
KW - Facility analysis
KW - Facility vulnerability
KW - Force on force simulation
KW - Gaming technology
KW - Security training
UR - http://www.scopus.com/inward/record.url?scp=84870221771&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84870221771
SN - 9781622763580
T3 - Summer Computer Simulation Conference 2007, SCSC'07, Part of the 2007 Summer Simulation Multiconference, SummerSim'07
SP - 1327
EP - 1330
BT - Summer Computer Simulation Conference 2007, SCSC'07, Part of the 2007 Summer Simulation Multiconference, SummerSim'07
T2 - Summer Computer Simulation Conference 2007, SCSC 2007, Part of the 2007 Summer Simulation Multiconference, SummerSim 2007
Y2 - 15 July 2007 through 18 July 2007
ER -