Abstract
Broadening participation initiatives are important for engaging underrepresented groups in science, technology, engineering, and math (STEM). Such initiatives help foster supportive and inclusive work environments that promote creativity and productivity. While there are initiatives that aim to engage students and faculty, opportunities remain to improve faculty support. Hackathons have proved to be a useful approach for student engagement. There are, however, limited insights into whether and how such events would also work for faculty aiming to develop curricula. This paper discusses the design of a faculty-focused hackathon event, FacultyHack, for curriculum development. We outline the logistics and structure for two past FacultyHack events, detail changes between events, and describe potential improvements and lessons learned.
Original language | English |
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Title of host publication | ICGJ 2024 - Proceedings of the 8th International Conference on Game Jams, Hackathons and Game Creation Events |
Publisher | Association for Computing Machinery |
Pages | 67-71 |
Number of pages | 5 |
ISBN (Electronic) | 9798400717796 |
DOIs | |
State | Published - Dec 4 2024 |
Event | 8th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2024 - Copenhagen, Denmark Duration: Oct 11 2024 → … |
Publication series
Name | ACM International Conference Proceeding Series |
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Conference
Conference | 8th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2024 |
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Country/Territory | Denmark |
City | Copenhagen |
Period | 10/11/24 → … |
Funding
This research used resources of the Oak Ridge Leadership Computing Facility at the Oak Ridge National Laboratory, which is supported by the Office of Science of the U.S. Department of Energy under Contract No. DE-AC05-00OR22725.
Keywords
- Community Engagement
- Curriculum Design
- Hackathon
- Time-Bounded Collaborative Event
- Workforce Development