Development and Validation of Serious Games for Teaching Cybersecurity

Srishti Kulshrestha, Sarthak Agrawal, Devottam Gaurav, Manmohan Chaturvedi, Subodh Sharma, Ranjan Bose

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

Serious games have shown great potential as an instructional tool in various fields by providing improved accessibility to simulations, modeling of environments, and visualizations. However, a challenging problem in the design of serious games has been to strike a fine balance between gaming and the pedagogical elements such as content, methodology of instruction, and evaluation. Several models and frameworks have been proposed to support the serious game’s design and analysis to address the above-mentioned gap. In this paper, we present a serious game design and validation process in the context of cybersecurity education. We assess the effectiveness of a serious game as an educational tool by using a game designed to teach network firewalls and validate the game’s effectiveness to meet the learning objectives by performing a preliminary analysis consisting of objective and subjective parts. The objective analysis is performed by capturing the player’s interaction data, while the subjective analysis consists of a survey study to understand the user experience. Furthermore, we also perform an analysis of our game using the Learning Mechanics-Game Mechanics framework to highlight the interrelations between gaming and learning features. Our study demonstrates the significance of objective and subjective analysis, and our preliminary results on using our game to teach security have been found to be encouraging.

Original languageEnglish
Title of host publicationSerious Games - Joint International Conference, JCSG 2021, Proceedings
EditorsBobbie Fletcher, Minhua Ma, Stefan Göbel, Jannicke Baalsrud Hauge, Tim Marsh
PublisherSpringer Science and Business Media Deutschland GmbH
Pages247-262
Number of pages16
ISBN (Print)9783030882716
DOIs
StatePublished - 2021
Externally publishedYes
Event7th Joint International Conference on Serious Games, JCSG 2021 - Virtual, Online
Duration: Jan 12 2022Jan 13 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12945 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference7th Joint International Conference on Serious Games, JCSG 2021
CityVirtual, Online
Period01/12/2201/13/22

Funding

This work is supported by funding received from Government of India, for the IMPRINT project no. 7804.

Keywords

  • Cybersecurity education
  • Game-based learning
  • Qualitative research
  • Quantitative research
  • Serious game

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