TY - JOUR
T1 - Cognitive science implications for enhancing training effectiveness in a serious gaming context
AU - Greitzer, Frank L.
AU - Kuchar, Olga Anna
AU - Huston, Kristy
PY - 2007/11/1
Y1 - 2007/11/1
N2 - Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.
AB - Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.
KW - Cognitive principles
KW - Computer-based training
KW - Cyber security education
KW - Serious gaming
KW - Training effectiveness
UR - http://www.scopus.com/inward/record.url?scp=36448952741&partnerID=8YFLogxK
U2 - 10.1145/1281320.1281322
DO - 10.1145/1281320.1281322
M3 - Article
AN - SCOPUS:36448952741
SN - 1531-4278
VL - 7
JO - ACM Journal on Educational Resources in Computing
JF - ACM Journal on Educational Resources in Computing
IS - 3
M1 - 2
ER -