Cognitive science implications for enhancing training effectiveness in a serious gaming context

Frank L. Greitzer, Olga Anna Kuchar, Kristy Huston

Research output: Contribution to journalArticlepeer-review

192 Scopus citations

Abstract

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

Original languageEnglish
Article number2
JournalACM Journal on Educational Resources in Computing
Volume7
Issue number3
DOIs
StatePublished - Nov 1 2007
Externally publishedYes

Keywords

  • Cognitive principles
  • Computer-based training
  • Cyber security education
  • Serious gaming
  • Training effectiveness

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