Abstract
In this paper we present an agent-based algorithm for the spatial distribution of objects. The algorithm is a generalization of the bubble mesh algorithm, initially created for the point insertion stage of the meshing process of the finite element method. The bubble mesh algorithm treats objects in space as bubbles, which repel and attract each other. The dynamics of each bubble are approximated by solving a series of ordinary differential equations. We present numerical results for a meshing application as well as a graph visualization application.
| Original language | English |
|---|---|
| Pages (from-to) | 1494-1502 |
| Number of pages | 9 |
| Journal | Procedia Computer Science |
| Volume | 9 |
| DOIs | |
| State | Published - 2012 |
| Externally published | Yes |
| Event | 12th Annual International Conference on Computational Science, ICCS 2012 - Omaha, NB, United States Duration: Jun 4 2012 → Jun 6 2012 |
Funding
The work reported in this paper was funded by Polish National Science Center grant no. NN 519447739.
Keywords
- Agent-based
- Bubble mesh
- Graph visualization
- Meshing