Agent-based algorithm for spatial distribution of objects

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Abstract

In this paper we present an agent-based algorithm for the spatial distribution of objects. The algorithm is a generalization of the bubble mesh algorithm, initially created for the point insertion stage of the meshing process of the finite element method. The bubble mesh algorithm treats objects in space as bubbles, which repel and attract each other. The dynamics of each bubble are approximated by solving a series of ordinary differential equations. We present numerical results for a meshing application as well as a graph visualization application.

Original languageEnglish
Pages (from-to)1494-1502
Number of pages9
JournalProcedia Computer Science
Volume9
DOIs
StatePublished - 2012
Externally publishedYes
Event12th Annual International Conference on Computational Science, ICCS 2012 - Omaha, NB, United States
Duration: Jun 4 2012Jun 6 2012

Funding

The work reported in this paper was funded by Polish National Science Center grant no. NN 519447739.

Keywords

  • Agent-based
  • Bubble mesh
  • Graph visualization
  • Meshing

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