A fast high accuracy volume renderer for unstructured data

Kenneth Moreland, Edward Angel

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

36 Scopus citations

Abstract

In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and accurately integrates light intensity an order of magnitude faster than previous methods. We employ a projective technique that takes advantage of the expanded programmability of the latest 3D graphics hardware. We also analyze an optical model commonly used for scientific volume rendering and derive a new method to compute it that is very accurate but computationally feasible in real time. We demonstrate a system that can accurately produce a volume rendering of an unstructured mesh with a first-order approximation to any classification method. Furthermore, our system is capable of rendering over 300 thousand tetrahedra per second yet is independent of the classification scheme used.

Original languageEnglish
Title of host publicationProceedings - IEEE Symposium on Volume Visualization and Graphics 2004. VolVis 2004
EditorsD. Silver, T. Ertl, C. Silva
Pages9-16
Number of pages8
StatePublished - 2004
Externally publishedYes
EventProceedings - IEEE Symposium on Volume Visualization and Graphics 2004. VolVis 2004 - Austin, TX, United States
Duration: Oct 11 2004Oct 12 2004

Publication series

NameProceedings - IEEE Symposium on Volume Visualization and Graphics 2004. VolVis 2004

Conference

ConferenceProceedings - IEEE Symposium on Volume Visualization and Graphics 2004. VolVis 2004
Country/TerritoryUnited States
CityAustin, TX
Period10/11/0410/12/04

Keywords

  • Volume rendering

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